player

  • nameㅤㅤㅤㅤㅤㅤㅤㅤㅤcam.

  • ageㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ29.

  • pronounsㅤㅤㅤㅤㅤㅤhe/him.

  • timezoneㅤㅤㅤㅤㅤㅤcst/us.

  • astro signㅤㅤㅤㅤㅤlibra.

about roleplayer for nearly two decades. story-oriented with a preference for continuity over multiple alternate universes. can be found on ffxiv, wow, and various other multiplayer game via steam/battlenet.reside in the southern united states (gmt-6). weekdays usually see me online in the evenings while weekends can be made open all day. while work can sometimes keep me from being so active as i would like, i always try to make time for my friends and rp partners.find pleasure in books, games, silly shit, moody music, and socializing.

ooc


  • ㅤAlways open to walk-ups, whispers, dms, or any other form of contact unless otherwise indicated. rp is what i play the game for and i love to talk shop, plan scenes/storylines, or just shoot the shit. don't fret, i don't bite.

  • ㅤmulti-paragraph to novella length rp is my bread and butter. i am, however, very adaptable and can situate to most other styles or formats depending on the context or partner.

  • ㅤthis character is suitable for a variety of different themes and subject matter. these are, but are not limited to: dark/mature, combat, drama, romance, horror, slice of life, intrigue, politics, low fantasy, high fantasy, etc.

  • ㅤi am available to rp both in-game and via discord* (see disclaimer). i generally prefer longer-term interactions where characters can develop interesting dynamics and relations, but i'm not against short/one-off stories either. please give a courtesy dm prior to engaging.

  • ㅤdo reach out for storylines, etcetera. need an antagonist, an anti-hero, or just someone to be a general bastard? i've got you covered. reach out and we can discuss details! also available for ooc content as well, such as roulettes, gear farming, or what-have-you. i like to help others out when i can!

  • Xㅤwhile i am open to the idea of erp, let's try not to make it the first thing we talk about.

  • Xㅤi am an exceptionally laid-back and understanding person. if, at any point, something comes up or feels off just let me know.

  • Xㅤdon't be weird, please. it's just a game.

  • Xㅤmy professional career can sometimes keep me busy for extended periods of time. if i politely decline your invitation for rp or content, please don't take it personally.

  • xㅤi am not your therapist, lol

  • disclaimerㅤIC ≠ OOC; THE ACTIONS AND EXPRESSIONS OF MY CHARACTER DO NOT NECESSARILY REPRESENT HOW I FEEL OR THINK OOC. BEING FRIENDLY OUT-OF-CHARACTER DOES NOT GIVE YOU CARTE BLANCHE TO BE A CREEP. MY CHARACTER BEING SURLY OR OUTRIGHT ANTAGONISTIC DOESN'T MEAN I AM (OR THINK YOU ARE) A BAD PERSON.

  • disclaimerㅤDISCORD IS AVAILABLE UPON REQUEST. ALL RP THROUGH DISCORD IS RESERVED FOR LONGER-TERM STORYLINES AND PLOTS. FOR ANY AND ALL OTHER INTERACTIONS, REACH OUT TO ME IN-GAME.

  • disclaimerㅤI can and often will entertain mature themes and/or subject matter in roleplay. this covers a wide variety of acts, ideas, and concepts that are too many to list here. if you're curious about something specific, feel free to ask. that said, i respect the boundaries of others and try to handle these things with the deserved respect and discretion necessary. besides, it's all just rp! don't take it too seriously.


character

  • nameㅤㅤㅤㅤㅤㅤㅤㅤ grin.

  • ageㅤㅤㅤㅤㅤㅤㅤㅤㅤ30's.

  • raceㅤㅤㅤㅤㅤㅤㅤㅤelezen.

  • alignmentㅤㅤㅤㅤㅤ chaotic neutral.

  • marital ㅤㅤㅤㅤㅤㅤsingle/monog.

  • class/jobㅤㅤㅤㅤㅤ sellsword.

A tall, dark, and lonesome figure that looms ever in your periphery, Grin constitutes all that one seeks to forget about the world and its harsh realities. Both a victim and perpetrator of war, this Elezen carries with him ghosts of a traumatic past, and shoulders the burden of crimes and atrocities that were never answered for.Almost always armed and armored, Grin maintains a constant state of wariness (paranoia) and alarm, ever on the lookout for a threat just beyond sight — one that often does not exist. His countenance may have once been considered handsome or attractive, but was long-ago marred by the creulty of war and conflict unending. Scarred, bagged, and perpetually dour-looking, he does not the romantic knight make.

  • s t a t i s t i c s

  • h e i g h tㅤㅤ6'6"

  • w e i g h tㅤ230 .

  • s t r e n g t hㅤㅤ▇▇▇▇▇▇▇▇▇

  • d e x t e r i t yㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • c o n s t i t u t i o nㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • i n t e l l i g e n c eㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • w i s d o mㅤㅤ▇▇▇▇▇▇▇▇▇▇

  • c h a r i s m aㅤㅤ▇▇▇▇▇▇▇▇▇▇``

LIKES
grin: combat, training, adrenaline, cigars, whiskey, amphetamines, quiet, night, rain/storms, weaponry, having a sense of purpose, social interaction*, shouldering the burdens of others, melancholy vibes.
in others: wisdom, a sense of humor, wit, aesthetics, general relatability, determination/grit, the ability to navigate and understand socio-political hierarchies, naïvety/innocence*, juxtaposition to himself (antithetical personalities).
DISLIKES
grin: idleness, opulence, feeling vulnerable (phys. & emo.), tight spaces, heights, crowds, the sullying and suffering of innocence and innocents, unnecessary cruelty, sociopaths/psycopaths, mysticism or witchcraft, spiders.
in others: avarice, deceit, the inability to see the forest through the trees, lechery and/or promiscuity, passive aggressiveness, loquaciousness, delight in the suffering of others, arrogant or haughty aristocrats and knights.

Hooks


***i. ***

On the Job(Common)


Grin's repitoire of skills, while very narrow, are often put to task in a wide variety of different (sometimes unorthodox) ways. Though a sellsword by definition, he also entertains contracts outside of wetwork, such as: sleuthing, infiltration, extortion, snatch-and-grabs, monster hunting, etcetera.Maybe you've seen or encountered him while he was on one of these contracts? Did you help him? Did you hinder him? The possibilities are endless.This is a vague and very flexible option for those who may not know where to jump in.Always open to your ideas, too!

ii.

War Never Changes(Common)


Having served under more banners than he can count, Grin has floated in and out of various professional and private outfits. So long as there was demand, and coin that flowed, this one was on board with the cause. For better or worse.Whether waylaying through the cramped confines of some far-away, medieval keep or storming across a bombed out battlefield underneath a hail of automatic gunfire, warfighting is really the only thing he's particularly good at. It's all he knows.Were you fighting shoulder-to-shoulder down in the trenches? Perhaps you were the one barking all those orders? A medic who healed his wounds? The person who caused them?This is another flexible option for players/characters who are more combat-oriented or focused on particular theaters of war.

iii.

Routine & Sightings(Common)


A creature of habit(s), Grin frequents a handful of locales and makes contact with specific associates or connections for one reason or another. Some are mundane, a few a bit sketchy, and others wholly out of his usual pocket. They are, but are not limited to:x - Ul'dah
x - Ishgard
x - Limsa Lominsa
x - Gridania (wilds)
x - taverns/pubs/inns
x - armorers/weaponsmiths
x - chemists/alchemists
x - libraries/librarians
x - hospitals/clinics/healers
x - narcotics/illicit dealers
x - fences/blackmarket traders
x - information brokers
x - political liasons
x - members of the clergy (orthodox)
x - other mercenaries
x - bards/musicians/singers
This is a catch-all option for anyone simply looking for an excuse to interact. I am experienced enough to reasonably place Grin in a wide variety of situations with an eclectic group of people and still make it convincing.Reach out and we'll drum somethng up.

***iv. ***

Unfinished Business(Rare/Antagonistic)


Grin may not be good at very many things, but he is an exceptional mercenary, due in no small part to his grit, devil-may-care attitude, and a lifetime of experience serving in conflicts both foreign and domestic. That said, he is in no way the perfect soldier or swordsman, and loses so frequently as he wins. What makes him so exceptional is that he can lose and still get away in one piece. Sometimes that's enough...Were you the quarry he was bid to hunt? A soldier of the opposite faction? That chance encounter turned sour? Something else?This is an option for those seeking to have Grin occupy the role of an antagonist, be it temorary or permanent.Disclaimer: I prefer to roll d20 for any combat encounters that may ensue; personal preference, thanks TTRPGs.Disclaimer:: *This option does not require any actual combat to take place in-character. It can be handwaived as background RP and used as a jumping-off point, if so desired. Like always, reach out and we can dig into the nitty-gritty.

v.

Complications(Rare/Friendly)


Friends? What friends? This one is a lonesome fellow, one who rarely ever lingers anywhere for too long, certainly not long enough to — oh no — form lasting relationships, be they platonic or otherwise. In truth, such associations that are not kept strictly professional are often perceived by those of his vocation as a liability. Not to mention the fact that Grin is about as warm and approachable as a junkyard dog.Who would want to willing become a liability? Who invited a rabid beast into their inner-circle? They must be mad, touched, or just downright desperate...This is an option for anyone wishing to know/have already known Grin in some amiable capacity. I'm comfortable with anything ranging from business contacts, drinking buddies, old friends, past lovers, mentors, etcetera. If this is your avenue for interaction, just reach out and we'll make it work one way or the other.Disclaimer: Grin is a very stand-offish, surly character. He may say or do things that some people might consider offensive or inappropriuate. Keep that in mind when choosing this option.

vi.

Ties That Bind(Legendary/Friendly)


Even lone wolves were once a part of a pack. Grin is no exception. There are a select few who can claim to occupy an eternal plot in his headspace, to dwell in waking dreams or nightmares. They have altered the course of his destiny in one way or another, and will continue to do so until the weave of their threads are tied down, resolved.Were you are child soldier in service of Garlemald? Have you suffered a great loss side-by-side? Does he love you? Hate you? Does fate keep bringing you together for one reason or another? How unlucky you must be...This option is reserved exclusively for people whose written expression, conceptual design ideas, and general personality align well with my own. While less flexible due to the fact that this option directly relates to fundamental parts of the character's background, there is wiggle room enough to carve out your own personal niche.Disclaimer: You will be vetted; it's nothing personal. If you really want to be this big a part of the character's story, I need to know you're comitted and up for the task.

connections



AMHRET NEFTEREH

Black cat crossing paths..,


An apothecary and witch, this one is a perplexing contradiction of malice and mercy. Though you may lift the veil on occasion, one can never be too sure what's real or an act. What're you hiding? From whom?


AMELIA DE ALBERHART

Catch and release...


Wrong place. Wrong time. All too close with tooth and claw. But something hides just beyond the surface, something familiar and haunting. More alike than makes one comfortable. Where are you now?


ALLURAREIN

Sound of Silence


Another siren whose call is old and melancholic. How do you come to understand someone who doesn't understand themselves? Perhaps that's a question far too close to home. Clip thy wings, little bird.


a loose collection of memories...

To pierce the veil that shadows this rogue's mind is to step into an ephemeral, disjointed nightmare. The scenes and images that flash before you may be dark and menacing. They were real, at one point, in a sense — actual places, actual events, people, etcetera — but their nature has been warped, made wicked or profane, in the way that only dreams and fractured memories can make them.Alas, sweet dreams and silver-linings are for men whose conscience is clean. Grin’s has been rusted over for longer than he can remember.Trust not your eyes.

“Lights are out,” a stoic, lupine-faced individual growled. “Lasers on.”Five other men lowered goggles onto their face and flipped a toggle on their magitek weapons to enable the sight apparatus. Their highly-advanced weaponry grew alive with red beams that bounced and painted the shadow-blue landscape as they rappelled down to the earth from a Garlean gunship.
The stream of unconscious recollection jumped forward suddenly, revealing, in a jarring bout of juxtaposition, the dampened spray of semi-automatic gunfire as it mowed down unsuspecting villagers in a heavily forested hamlet.
One heavily kitted-out operative kicks in a wooden door and unloads his weapon on a group of unaware civilians. Their bodies reel and tremble with each round that fills them; their blood splatters out into the open air, but halts halfway towards the floor or wall, suspended, frozen in time. Immediately thereafter, the entire scene follows suit, it grows still as stone, and a blinding, white-hot explosion transitions from this thought to the next.After the flash, three different operatives storm a room with weapons shouldered and at the ready. Individuals within, knights of some indistinguishable realm, whose form is artistically sharp and jagged like pieces of broken glass, all struggle to wipe the blindness from their eyes, and charge forward to intercept the invaders… but they, too, fall beneath a hail of gunfire, shattering into pieces. All that remains is a tall mirror in the center of the room.In focusing on this object the set of this scene, and its actors, have seamlessly transformed. The operatives have taken the shape of slavering wolves, encircling the mirror with their fangs out — all except one, the lupine-faced individual. He stands now in a pool of black ink, his pistol pointed at the reflection in the mirror. As time passes, the wolves grow impatient and begin to bark with a volume beyond their actual capacity, with a sound that reverberates and seems almost human, like spoken words…“Out of the fold,” they growl.Until the tension and pressure of the moment becomes too much for the lone wolf, and he squeezes the trigger of his gun with a disappointed scowl, destroying the mirror and surrendering the rest of the dream into darkness.

It would be no small task to infiltrate the domain of House Lenoire, and it would be even more difficult to escape unseen, especially with an extra body in tow. Then again, Grin had made quite the reputation for defying the odds.Having been hired to steal away a particular "bird" from her gilded cage by a mysterious benefactor, the rogue spent a large sum of his forwarded fee in preparing for what was presumed to be a momentous ordeal. Everything had to be in tip-top shape — all his weapons, all his armor, other implements, including himself — else such a feat would forever remain in the realm of impossibility, else he would surely fail and lose more than just his professional credit.Time, too, was of the essence. You see, a part of the Grin’s preternatural ability to do what others could not stemmed from the fact that, in truth, he had been technologically enhanced — ‘hypertuned’, the Garleans called it. This was a process by which ceruleum-derived cybernetics were subdermally implanted in a subject to significantly increased their mental input, physical output, and aetherical attunement; it gave them superhuman potential, and supranatural intuition, at a cost. Such enhancements required an alchemical cocktail to function properly, and also had a bad habit of wearing down the one’s mind and body at a rapidly accelerated rate. This, in turn, necessitated constant observation and maintenance from highly skilled, highly trained professionals, in order to assure that said user didn’t burn themselves out (literally or figuratively).Unfortunately, the Garlean empire was in a state of a violent flux as of late, and the vast majority of their officially-sanctioned combat experiments had been shut down, and their staff either let go or shifted to other, more humane projects; ergo, any attempt by Grin to engage his tuning would have to be done manually, by his own hand, and at great risk to life and limb.Not that that ever stopped him before, mind you.“Hrngh.”In the darkness of his hideaway den, Grin injected a syringe with a phosphorescent blue glow into a porthole implanted between his shoulder blades. The plate was designed to look like the Garlean emblem, a chain whose inner-most red link was situated over his spine, and provided access for the length of a thick, hypodermic needle. This process was excruciatingly painful, and the fact that it was something that he had done alone — unsupervised by the team of professionals who had, ,once upon a time, watched over the procedure from start to finish, monitoring his vitals throughout — was nothing short of a miraculous testament to the rogue’s sheer force of will (or abject stupidity).After collapsing to his hands and knees, damn-near writhing in agony, the chemical compound began to set in, numbing him from the pain and setting on high all his faculties and fine motor functions.The syringe fell to the ground, empty. It was the last one from the cache he had managed to smuggle out all those years ago. How he was going to function on the day-to-day without it had yet to be determined…Oh well, it was time enough for one last rodeo.